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Star Citizen: Rustville Colonialism Scarpyard Outpost

Rustville
On a hill overlooking rusted ship parts strewn along the rocky valley floor, sits a used parts shop run by outlaws. There’s a good chance they have the component you need, and an even better chance that you’re going to pay dearly for it.
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Environment Artwork for Rustville - A Colonialism Outlaw Scarpyard Outpost, which was part of the 4.0 content update.
I was responsible for location scouting on pyro 1, building the location from the ground up with the Rastar placement tool. I was responsible for some of the modules and overlays used from White box to Grey box to Final Art.
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My responsibilities were:
Modelling WB-GB-FA
Initial Lighting Pass
Set Dressing
Technical setup
Implementation with Rastar Tool into Pyro Locations
modules and their overlays
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Art Director: Ian Leyland
Assistant Environment Art Director: Eddie Hilditch
Assistant Lighting Director: Chris Campbell
Senior Environment Artist: Brandon Lamb
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